Conor Molloy

Level design for Application Task (RPG)

For a job application to a AAA RPG gaming company, I was asked to design a level using typical RPG mechanics.

When approaching this task, I tried to maximise player agency and allow success conditions for a variety of character builds and styles, and included the opportunity for combat and social encounters. I also designed it to build upon the lore and world, providing an opportunity for NPCs to be designed or their role expanded as was necessary in the design process.