Conor Molloy


Welcome to my homepage! I am a writer and narrative designer with experience in creating branching or open narrative content for tabletop and video game RPGs. I also have plenty of experience working in the gaming industry as a researcher, where I specialise in understanding how to implement narrative design to meet player needs and behaviours, and collaborating across teams to embed these practices into game design. I believe that players are at their most engaged when the worlds they feel their actions and presence has genuine consequences, and so I aim to provide players the freedom to immerse themsevles and explore game content from as many approaches as possible.

In my career I have gained experience working with many different areas of the gaming industry and collaborating across different teams and I look forward to bringing this into my future roles. Outside of my day-to-day role I have continued to improve my writing and design abilities through extra-curricular learning and development, including completing the Game Writing Masterclass Stages 1 and 2, two courses ran by award winning industry veteran Susan O'Connor which greatly developed my writing ability and gave me a toolbox of skills to deploy in my writing career. I am most passionate about RPG and Action Adventure games and have the most experience in writing in dramatic and comedic styles.

In my free time I am a Professional Game Master for a pay-to-play company based in London, where I contribute to running games for both new and established worlds, designing experiences that cater to all types of players and presenting a cohesive world across all game tables. I have been a GM for 8+ years, during which I have designed a series of stories, campaigns and worlds to delight players with. I love to learn more about the storytelling possibilities that the system can bring about.

I welcome peer review, so please reach out if you have any comments and I will respond as quick as I can.