Level Design Task for a Fantasy RPG Title Application
During my application for a World Designer at a Triple A RPG studio, I was asked to work on three different tasks to demonstrate the skills required for the role.
For the Level design task, I focused on maximising player agency and allow success conditions for a variety of character builds and style that are present in the system. I included the opportunity for combat and social encounters to account for different player preferences. I also designed it to build upon the lore and world, providing an opportunity for NPCs to be designed or their role expanded as is necessary during the design process.